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(as E. Archer)

What happens when a science geek and magic collide?

Be careful what you wish for. Really. Because wishes are bad. Very bad. They can get you trapped in fantasy worlds full of killer bunny rabbits, evil aunts, and bothersome bacteria, for example. Or at least that's Ralph's experience. He's been asked to spend the summer with his strange British relatives at their old manor house in order to set up their Wi-Fi network. But there's much more to it than that, of course. It's just that nobody told Ralph. He's a gamer, sure. But this game is much stranger--and funnier--than anything to be found on his xbox.

He is a geek. This is his story.


"A stunning...and wildly amusing novel that will likely confound and enchant sci-fi and fantasy fans alike."

--Starred Review, Bulletin of the Center for Children's Books


"There's a high level of metatextual playfulness, from a Choose Your Own Adventure-style interlude to the active participation of the narrator(s) and the unconventional ending, which set this book apart from its ilk. Comic and experimental... it defies expectations at every turn."

--Publisher's Weekly


"will definitely score high marks with many readers."




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